This also meant that throughout our four players we all received a different score at the end of the game. The other thing to note is that if you are playing via Zoom or another video message service, each player will need to input their own codes on their own screen – the game does not automatically update for everyone. You can get by with the transcript, but for the best experience, listen to everything! There are a number of sound-related puzzles in the puzzle, including but not limited to listening for clues, tapping, musical notes, and tests of how well you were listening! For the dialogue, the game offers a written transcript after any major dialogue is spoken. It’s a fine line to balance – but in this particular play through I made do by muting my browser for most of the time, then unmuting it when I needed to follow along with a puzzle. So don’t be like me and show up to game night without headphones! If you opt to play together via Zoom, you will need to have your PC volume up (to the maximum to catch some of the subtler noises) which doesn’t lend itself to talking out loud. One thing to note is that The Glasshouse Ghost does require audio. The Glasshouse Ghost takes you on a journey via a winding narrative that has twists and turns and of course, plenty of puzzles along the way. At no point during the game did we feel like we were just solving puzzle after puzzle – no, we were detectives! For starters, the chatbot takes a wide variety of inputs and responds very humanly to them. No, one of the best things about The Glasshouse Ghost was the nuance and subtlety. …But in ghost hunting, it’s not quite as simple as ‘input a correct answer’. A correct answer gives the correct radio station where the invisible hand of the ghost would guide the words to form a sentence – a little like watching an episode of Buzzfeed Unsolved. Occasionally we would find static, but sometimes I would encounter music too. ![]() Ever the trigger happy one of the group, I spent a lot of time tuning into various radio stations. The aim of the game is to find the following:Īs we discovered each new item within the house – a myriad of exciting documents like photographs, letters, and scribbled notebook entries – our page would update with the new document. Remember… Ghosts are all about unfinished business!īut fear not – you’re not alone on your ghost-hunting adventure! Through a straightforward, top-down desk interface, you have access to a number of documents, your in-game mobile phone and most importantly… A radio! Surely the construction cannot continue until the ghosts are found, identified, and exorcised- wait, that’s probably too strong of a word. But with uncovered secrets, come restless spirits. Taylor explains that during recent construction works, secret documents and hidden compartments were found. This is of course a chatbot, but in the moment it’s thoroughly immersive and feels like you’re speaking with a real person. You’re greeted at the start of the game by Taylor, the historian at the Winchester Mystery House. I just don't think it fulfilled it's potential.The story of The Glasshouse Ghost follows you, an intrepid team of ghost-hunters, sent in to the Winchester Mystery House – which is a very real place – to find out what is going on. The thing that consistently seems to bog it down is bad decisions on where to take it. I think this screenplay probably read very well. Don't you think she could knock that out of the park? This is one of times when I have to put it all on the director. I mean you've got Helen F-ing Miren for cripes sake. This is a woman who lost a child and husband and believes she's cursed but they don't really bring that performance out and I'm sure they could've. The portrayal of Sarah Winchester as the tortured, guilt ridden ghost appeaser falls short, as well. Well, they don't and we feel everybody could leave anytime they felt like it. ![]() It should've felt claustrophobic and all consuming. We needed to see more of the 'Mystery House'. They might've tried some disembodied Steadicam shots with scary music to set the mood. I really don't think they took as much advantage of the location as they could've. A marked over-reliance on jump scares got a little tedious. ![]() The acting is good and there's a few scary moments. 'Winchester' teases with this concept through most of the movie and then goes full blown, over the top, Hollywood-Ghost-Spooktacular at the end. What those movies did was create a film with all the trappings of supernatural horror without ever letting you know whether the supernatural element is real. With a few tweaks this could've been a very successful slow burn, Gothic 'ghost' story in the manner of 'The Innocents' and 'The Haunting". This movie isn't bad but it doesn't seem to quite deliver on it's setup.
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